⚙️ Lyver Minigame System ⚙️
A premium, standalone RedM circular QTE minigame. Perfect for lockpicking vaults, cracking safes, or crafting challenges. Fully responsive and customizable.
🌟 Core Mechanics & Visuals
- 🎨 Authentic Vintage UI: Designed with deep attention to detail, featuring vintage paper textures, custom typography, ink-roller backgrounds, and mechanical circular dial layouts.
- 🔄 Multi-Key QTE Gameplay: Prompt players dynamically using W, A, S, D, or customized key arrays. Players must press the correct key when the selector enters the colored target zone.
- 📈 Fully Customizable Difficulty: Set the target zone size (areaSize) and rotation speed (speedMultiplier) per call, or use quick presets (`easy`, `medium`, `hard`).
💻 Developer Integration & Standalone Power
Integrating the minigame into your existing scripts takes less than 30 seconds:
- 🔌 Asynchronous Lua Export:
The export yields execution until the player completes or fails the minigame. Perfect for sequential script logic.local success = exports['lyver-minigame']:StartMinigame(stages, difficulty, title, subtitle) if success then -- Robbery success logic here! else -- Failed to lockpick logic here! end - 🏷️ Dynamic Titles & Labels:
Pass a custom title and subtitle for each execution, converting the lockpick HUD into a safe cracking, wiring, or lock breaking interface instantly. - 🛠️ Complete Framework Standalone:
Compatible with VORP, RSG Core, RedEM-RP, QBR, or any custom architecture out-of-the-box. Uses clean canvas drawing with no resource dependencies.
💡 Resource Efficiency
Runs at 0.00ms CPU usage. Low memory footprint, optimized UI rendering, and fully secure NUI focus handling.
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