Lyver Minigame (STANDALONE/ESCROWED)

Lyver Minigame (STANDALONE/ESCROWED)

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⚙️ Lyver Minigame System ⚙️

A premium, standalone RedM circular QTE minigame. Perfect for lockpicking vaults, cracking safes, or crafting challenges. Fully responsive and customizable.

🌟 Core Mechanics & Visuals

  • 🎨 Authentic Vintage UI: Designed with deep attention to detail, featuring vintage paper textures, custom typography, ink-roller backgrounds, and mechanical circular dial layouts.
  • 🔄 Multi-Key QTE Gameplay: Prompt players dynamically using W, A, S, D, or customized key arrays. Players must press the correct key when the selector enters the colored target zone.
  • 📈 Fully Customizable Difficulty: Set the target zone size (areaSize) and rotation speed (speedMultiplier) per call, or use quick presets (`easy`, `medium`, `hard`).

💻 Developer Integration & Standalone Power

Integrating the minigame into your existing scripts takes less than 30 seconds:

  • 🔌 Asynchronous Lua Export:
    The export yields execution until the player completes or fails the minigame. Perfect for sequential script logic.
    local success = exports['lyver-minigame']:StartMinigame(stages, difficulty, title, subtitle)
    if success then
        -- Robbery success logic here!
    else
        -- Failed to lockpick logic here!
    end
  • 🏷️ Dynamic Titles & Labels:
    Pass a custom title and subtitle for each execution, converting the lockpick HUD into a safe cracking, wiring, or lock breaking interface instantly.
  • 🛠️ Complete Framework Standalone:
    Compatible with VORP, RSG Core, RedEM-RP, QBR, or any custom architecture out-of-the-box. Uses clean canvas drawing with no resource dependencies.
💡 Resource Efficiency

Runs at 0.00ms CPU usage. Low memory footprint, optimized UI rendering, and fully secure NUI focus handling.

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